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Warning this game is a 18
Manufacturers Description
Blending the best of tactical action games with the best of survival horror titles, “Gears of War” is the first game developed by Epic Games exclusively for Microsoft Game Studios and the Xbox 360 video game and entertainment system. “Gears of War” thrusts gamers into a deep and harrowing story of humankind’s epic battle for survival against the Locust Horde, a nightmarish race of creatures that surface from the bowels of the planet.
In this third-person tactical shooter, gamers live and breathe the role of Marcus Fenix. A disgraced former war hero, Marcus seeks personal redemption as he leads his fire team against an onslaught of merciless warrior fiends. Gamers immerse themselves in an experience so intensely emotional and gut-wrenching that playing will be like controlling a blockbuster action movie.
“Gears of War” utilizes the breathtaking new Unreal Engine 3 to create cinematic, high-definition visuals for a gaming experience that truly ushers in the next generation. Gamers will experience beautifully rendered interactive environments and characters so lifelike they appear to be made of flesh and bone. The next-generation visuals create a world in which the tiniest detail is vivid in the largest battle.
Features:
- Engaging and disturbing cinematic story. Massively scoped worlds, memorable characters and an epic story line play out like an intense and unsettling Hollywood blockbuster action film. Movielike cut scenes, cinematic camera moves and in-game storytelling bring the brutal, emotionally charged narrative to life. Gamers control Marcus Fenix and his fire team as they pit advanced human technology against the overwhelming and horrific Locust Horde.
- Fire team co-op action. All game modes, levels and scenarios are designed for cooperative fire team play (A.I. or human). For the first time, A.I. teammates are indiscernible from human players. They move intelligently, take orders effectively, and seek cover and defend themselves when necessary. Gamers will experience richer cooperative gameplay than ever, through unique characters that require cooperation to survive. Voice recognition and real-time lip-syncing heighten the immersive experience.
- Unprecedented visuals in next-generation gaming. “Gears of War” ushers in the next generation with unprecedented visuals. The Unreal Engine 3 technology pushes high-definition visual designs and brings out the smallest details in the largest battle. Gamers will experience a rich dynamic world with an unprecedented level of detail. Characters come to life with unbelievable model quality and a physics-integrated animation system that has them truly reacting intelligently to events as they unfold around them.
- Hyper-realistic and intense combat. In “Gears of War” the battlefield is a lethal place - to foolishly stand out in the open is to die. To survive, gamers can create and take cover using interactive and dynamic environments, suppress the enemy with blindfire, and use their weapons and teammates to outwit and outfight their terrifying enemies.
- Next-generation Xbox Live action. “Gears of War” will embody the next-generation Microsoft Xbox Live experience and extend it even further. Gamers will be able to experience individualized matchmaking, view player statistics, earn player achievements, customize their games, and build and personalize their gamer profiles.
GameDaily Review: Gears of War - Xbox 360
by Chris Buffa on Wednesday, November 08, 2006
Epic's Xbox 360 game Gears of War has been injected with so much testosterone that the disc should grow hair. There's nothing in this game that isn't ridiculously big, covered in dirt, and infected with a bad attitude. Hell, even the grenades look mean. Anti-violence crusaders will no doubt retch when confronted with the blood and guts splattering the screen, but for everyone else, Gears is a big-budget blockbuster chock full of monsters, weapons, and mayhem.
The game actually has a pretty decent story that chronicles the war between humans and a race of creatures known as the Locust Horde. The main character, a mean looking soldier named Marcus Fenix, has been tasked with saving the world. Naturally, nothing goes according to plan, things get FUBAR, and a small team of army guys find themselves stuck in the middle of hell (not literally, however). There's certainly more to the story, but let's skip the formalities. Gears of War is all about grabbing a gigantic machine gun and killing big, ugly monsters that die about as well as any glorified Hollywood stuntman. Blood erupts from wounds, heads explode, and dismembered body parts fly in multiple directions. It's a gorgeous display of war at its absolute worst, a fabulous combination of delectable gameplay and luscious visuals that are shock and awe at its most demonic. It's also akin to watching Robocop for the very first time. Despite the gore, despite the all of the offensive material, it's the coolest damn thing, the type of experience that begs for a replay mode, just so the best kills are seen a billion times.
To read the full Gears of War review go to GameDaily

Gears of War Gameplay
Gears of War is a third-person "over-the-shoulder" shooter. In an interview with Cliff Bleszinski, lead developer for Epic Games, he cites three games that were the primary influences in the game's design including the third person perspective from Resident Evil 4 and the tactical-cover system from kill.switch.[9] These design choices reflect themselves in the gameplay, as Gears of War focuses mainly on sound team-based and cover-dependent tactics with limited weapons rather than brute force.
Epic Games placed emphasis on the importance of cover, and on the harder difficulty levels being exposed to enemy fire for only a few seconds can result in death, making cover essential. While behind cover, players can choose to aim carefully with their weapons or use blind-fire to avoid subsequent damage from showing their heads from behind cover. Players have a wide assortment of rolling and cover maneuvers at their disposal with the press of a single button. The player can perform a roadie run, or a sprint, where the camera will lower towards the ground and bob considerably, as if the camera were being held by another person running behind the player. More info at Wikipedia.
This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Gears of War".
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